I'm great at motion!
Motion is the love-child of graphic design and animation and I have a solid background in both.
Experience in animation and motion comes from: my role as Head of Motion and Animation at The Guardian; time as a motion director creating work for Unicef, Manchester United, Imperial College London and others; and an Animation MA from the Royal College of Art.
Design experience comes from working as a digital designer and gaining a 'First Class' Graphic Design BA. I have taught both graphic design and animation at degree level.
Successfully drawing on my design and animation experience has led to making motion that has been viewed more than a billion times, helped win a Webby, two D&ADs and has been exhibited at London's Design Museum.
I use motion with UX, interactivity and code
I engage with code in some form every day; code speeds up my workflow and enables more fluid dialogue with developers.
At the Guardian, I frequently work with interactive designers and developers. Together we have created a number of award winning interactive articles (eg. 1, 2 and 3). I coded my own interactive web tool too (more on that later).
I write expressions and scripts in After Effects, building motion tools and templates for myself and others. This not only speeds up workflow but helps with consistency of output.
For years I've absorbed articles and books of UX/UI and I love highly functional design. Both at the Guardian and previously as a digital designer, I've worked closely with UX/UI designers. It would be a dream to do more of this at Google!
I design for humans
While the steps of a task might be utilitarian, people's motivations are generally emotionally based.
Narrative can help people understand where they are in a process. Sometimes using motion effectively means using very little of it.
For the last decade I've worked around film and filmmakers who are skilled at translating dense content into well paced, emotionally resonant and engaging content.

These are skills I'd also hope to contribute to Google's motion experiences.
I design to communicate
The process of refining something complex to its simplest form is very satisfying.
A few years ago I created a graphic print and unique interactive camera to show the inner workings of a camera and how its settings affect a photograph. I'm not aware of any other project that does quite the same.

While it needs an update and the UI has issues, the project was well reviewed in the international press (1, 2, 3), gained half a million visits, glowing feedback and has very healthy view times.
In video too, at the Guardian I worked closely with the explainer team. This team uses a range of media to explain wider context behind the news. Graphically this often involves quickly building a simple visual language to help viewers through a complex subject.
I love the iterative process of breaking something complex down into simple steps and using visual language to communicate it. I'd love to help do this for your users.
I've implemented and defined design systems
A big part of my Guardian role involves translating our wider design principles into a suite of assets for video.
The goal was twofold, firstly, create graphics to help video producers clearly communicate, secondly, reinforce the Guardian identity.
The project was created under tight constraints: work within the overall design language of the Guardian; work with very tight technical constraints; fit into video producers existing workflows; create easy to use documentation; work with multiple stakeholders; and create variations for multiple types of content (news, sport, original film, etc) and for several different video dimensions.
I am sure Google motion designers face similar constraints and challenges too – I would love to get involved.
Here are five reasons but I'm keen to cover more ...
Having followed your motion team for several years, I am consistently impressed at how you use motion to aid Google's overall mission.
The opportunity to use and develop my skills, alongside people thinking deeply and critically about motion — all the while building experiences that potentially impact billions — is an exciting prospect and something I would be keen to discuss further.